Use ToggleButtonGroup to enable single or multiple selections from a logical group of Button elements. The ToggleButtonGroup consists of a label and a set of interactable Button elements.
Note: To align an element with other fields in an Inspector window, simply apply the .unity-base-field__aligned
USS class to it. For more information, refer to BaseField
.
You can create a ToggleButtonGroup with UI Builder, UXML, and C#.
UI Builder
To create a ToggleButtonGroup in UI Builder:
To create a ToggleButtonGroup in UXML, add a ToggleButtonGroup element to a UXML document and add a set of Button elements as its child elements. For example:
C#
To create a ToggleButtonGroup in C#, create a new instance of a ToggleButtonGroup object and add a set of Buttons. For example:
ToggleButtonGroup myElement = new ToggleButtonGroup("Label text");
myElement.Add(new Button("Button 1"));
myElement.Add(new Button("Button 2"));
myElement.Add(new Button("Button 3"));
By default, you can select one button at a time. To enable multiple selections, set the is-multiple-selection
to true
.
To enable empty selection, set the allow-empty-selection
to true
.
The following UXML example creates a ToggleButtonGroup with Buttons:
[!code-xml[(External/Resources/editor_resources/Assets/Editor Default Resources/UIPackageResources/Snippets/UXML/ToggleButtonGroupSnippet.uxml)]
The following C# example illustrates some of the customizable functionalities of the ToggleButtonGroup and its Buttons:
[!code-cs[(Modules/UIElementsSamplesEditor/Snippets/ToggleButtonGroupSnippet.cs#sample)]
To try this example live in Unity, go to Window > UI Toolkit > Samples.
C# class: ToggleButtonGroup
Namespace: UnityEngine.UIElements
Base class: BaseField_1
This element has the following member attributes:
名称 | 类型 | 描述 |
---|---|---|
allow-empty-selection |
boolean |
Allows having all buttons to be unchecked when set to true. When the property value is false, the control will automatically set the first available button to checked. |
is-multiple-selection |
boolean |
Whether all buttons can be selected. |
This element inherits the following attributes from its base class:
名称 | 类型 | 描述 |
---|---|---|
binding-path |
string |
Path of the target property to be bound. |
focusable |
boolean |
True if the element can be focused. |
label |
string |
The string representing the label that will appear beside the field. |
tabindex |
int |
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. |
This element also inherits the following attributes from VisualElement
:
名称 | 类型 | 描述 |
---|---|---|
content-container |
string |
Child elements are added to it, usually this is the same as the element itself. |
data-source |
Object |
Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children. |
data-source-path |
string |
Path from the data source to the value. |
name |
string |
The name of this VisualElement. Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name. |
picking-mode |
UIElements.PickingMode |
Determines if this element can be pick during mouseEvents or IPanel.Pick queries. |
style |
string |
Reference to the style object of this element. Contains data computed from USS files or inline styles written to this object in C#. |
tooltip |
string |
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. |
usage-hints |
UIElements.UsageHints |
A combination of hint values that specify high-level intended usage patterns for the VisualElement . This property can only be set when the VisualElement is not yet part of a Panel . Once part of a Panel , this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints , but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform). |
view-data-key |
string |
Used for view data persistence, such as tree expanded states, scroll position, or zoom level. This key is used to save and load the view data from the view data store. If you don’t set this key, the persistence is disabled for the associated VisualElement . For more information, refer to View data persistence. |
The following table lists all the C# public property names and their related USS selector.
C# property | USS selector | 描述 |
---|---|---|
ussClassName |
.unity-toggle-button-group |
USS class name of elements for this type. |
containerUssClassName |
.unity-toggle-button-group__container |
USS class name of container element of this type. |
ussClassName |
.unity-base-field |
USS class name of elements of this type. |
labelUssClassName |
.unity-base-field__label |
USS class name of labels in elements of this type. |
inputUssClassName |
.unity-base-field__input |
USS class name of input elements in elements of this type. |
noLabelVariantUssClassName |
.unity-base-field--no-label |
USS class name of elements of this type, when there is no label. |
labelDraggerVariantUssClassName |
.unity-base-field__label--with-dragger |
USS class name of labels in elements of this type, when there is a dragger attached on them. |
mixedValueLabelUssClassName |
.unity-base-field__label--mixed-value |
USS class name of elements that show mixed values |
alignedFieldUssClassName |
.unity-base-field__aligned |
USS class name of elements that are aligned in a inspector element |
disabledUssClassName |
.unity-disabled |
USS class name of local disabled elements. |
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement
at every level of its hierarchy.