输入模块可用于配置和自定义事件系统的主要逻辑。系统提供了两个开箱即用的输入模块,一个用于独立平台,另一个用于触控输入。每个模块都会按照您在给定配置上的预期接收和分发事件。
输入模块是执行事件系统“业务逻辑”的位置。启用事件系统后,它会查看所连接的输入模块,并将更新处理传递给具体模块。
输入模块可根据您希望支持的输入系统进行扩展或修改。输入系统的目的是将特定于硬件的输入(例如触摸、游戏杆、鼠标、运动控制器)映射到通过消息系统发送的事件。
内置的输入模块可支持常见的游戏配置,如触控输入、控制器输入、键盘输入和鼠标输入。如果在 MonoBehaviour 上实现特定接口,这些输入模块会向应用程序中的控件发送各种事件。所有 UI 组件都实现了对具体组件有意义的接口。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.