随着项目的增长,以及项目中脚本、类和方法数量的增加,很难确保代码的某一部分的更改不会破坏其他地方的内容。
自动化测试可帮助您检查代码的所有部分是否正常运行。它通过在开发过程中引入问题后立即确定问题发生的位置和时间来节省时间,而不是依赖于手动测试,或者更糟糕的,是来自终端用户的 Bug 报告。
Unity 测试框架 包(以前称为“Unity Test Runner”)是一款工具,可在 Edit 模式和 Play 模式下以及在目标平台(如独立平台、Android 或 iOS)上测试您的代码。
有关测试框架包的其他版本的更多信息,请参阅 com.unity.test-framework 页面。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.