着色器程序,通常称为着色器,是在 GPU 上运行的程序。
在 Unity 中,着色器分为三大类。每个类别的用途不同,使用方式也不同。
着色器的相关术语可能令人困惑;人们通常使用“着色器”表示不同的内容。
在本文档中,该术语的用法如下:
Shader
类的一个实例。Shader 对象是着色器程序和其他信息的封装器。.shader
的文件。它定义一个 Shader 对象。Did you find this page useful? Please give it a rating:
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