All the parameters of a material asset that you see in the Inspector window are accessible via script, giving you the power to change or animate how a material works at runtime.
This allows you to modify numeric values on the material, change colours, and swap textures dynamically during gameplay. Some of the most commonly used methods to do this are:
Method Name | 用途 |
---|---|
SetColor | 更改材质的颜色(例如反照率着色颜色) |
SetFloat | 设置浮点值(例如,法线贴图乘数) |
SetInteger | 在材质中设置整数值 |
SetTexture | 为材质分配新纹理 |
The full set of methods available for manipulating materials via script can be found on the Material class scripting reference.
One important note is that these methods only set properties that are available for the current Shader object on the material. This means that if you have a shader that doesn’t use any textures, or if you have no shader bound at all, calling SetTexture will have no effect. This is true even if you later set a shader that needs the texture. For this reason it is recommended to set the shader you want before setting any properties. However, after you have set the shader you can switch from one shader to another that use the same textures or properties and values will be preserved.
These methods work as you would expect for all simple shaders such as the legacy shaders, and the built-in shaders other than the Standard Shader (for example, the particle, sprite, UI and unlit shaders). For a material using the Standard Shader however, there are some further requirements which you must be aware of before being able to fully modify the material.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.