Decide what game perspective or viewpoint you want your game to have. The following table describes the main types of 2D game perspective:
Game perspective | 描述 |
---|---|
Top-down | A 2D game that provides an overhead or bird’s-eye view of the action. |
Side-on | A 2D game where the character moves left or right (or up and down) and the screen scrolls with them. The perspective is from the side. |
Isometric and 2.5D (three-quarter view) | 2D games with isometric view simulate 3D geometry and a depth axis, but use an orthographic Camera instead of a perspective Camera. This gives the player a bird’s-eye view of the action. For information on orthographic and perspective Cameras, see Cameras. 2.5D (also known as three-quarter view) games are 2D games that use 3D geometry for the environment and characters, but restrict the gameplay to two dimensions. The 3D effect has a visual rather than functional purpose. |
Many sections of this guide are relevant for all game perspectives. For top-down and side-on perspectives, the Tilemap and 9-slicing tools are especially useful for designing your levels. For isometric, three-quarter view or 2.5D perspectives, the Isometric Tilemaps tool is especially useful.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.