Version: 2023.2
UXML element ToggleButtonGroup
UXML element ToolbarBreadcrumbs

UXML element Toolbar

A Toolbar is an Editor-only control that serves as a horizontal container. You can add any visual elements into a Toolbar, but to have a consistent visual style within the Toolbar, use the following elements because they have a predefined style that matches the Toolbar style:

Create a Toolbar

You can create a Toolbar with UI Builder, UXML, or C#. The following C# example creates a Toolbar with a button and a toggle:

using UnityEditor.UIElements;
...
var toolbar = new Toolbar();
var button = new ToolbarButton(() => { Debug.Log("Button clicked"); }) { text = "Click me" };
toolbar.Add(button);
toolbar.Add(new ToolbarToggle() { text = "Toggle me" });

C# base class and namespace

C# class: Toolbar
Namespace: UnityEditor.UIElements
Base class: VisualElement

Inherited UXML attributes

This element inherits the following attributes from its base class:

名称 类型 描述
focusable boolean True if the element can be focused.
tabindex int An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.

This element also inherits the following attributes from VisualElement:

名称 类型 描述
content-container string Child elements are added to it, usually this is the same as the element itself.
data-source Object Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children.
data-source-path string Path from the data source to the value.
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode UIElements.PickingMode Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
style string Reference to the style object of this element.

Contains data computed from USS files or inline styles written to this object in C#.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usage-hints UIElements.UsageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key string Used for view data persistence, such as tree expanded states, scroll position, or zoom level.

This key is used to save and load the view data from the view data store. If you don’t set this key, the persistence is disabled for the associated VisualElement. For more information, refer to View data persistence.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property USS selector 描述
ussClassName .unity-toolbar USS class name of elements of this type.
disabledUssClassName .unity-disabled USS class name of local disabled elements.

You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement at every level of its hierarchy.

其他资源

UXML element ToggleButtonGroup
UXML element ToolbarBreadcrumbs