Version: 2023.2
UXML element Tab
UXML element TagField

UXML element TabView

You can group multiple Tab elements within a TabView element to create a tab-based navigation system.

Create a TabView

You can create a TabView with UI Builder, UXML, or C#.

To create a TabView with C#, create a new instance of the TabView object and then add Tab elements to it. For example:

var tabView = new TabView("Title text");
var tab1 = new Tab("Tab 1");
var tab2 = new Tab("Tab 2");
var tab3 = new Tab("Tab 3");
tabView.Add(tab1);
tabView.Add(tab2);
tabView.Add(tab3);

Make tabs reorderable

To make tabs reorderable with a TabView, set the reorderable property to true.

To persist the tab order for a TabView in the Editor UI, assign a unique view-data-key to both the TabView and its contained Tab elements. The view-data-key stores the state of the tabs. If you left the view-data-key empty, the tab state doesn’t persist when the document is reloaded. for more information, refer to View data persistence.

示例

The following UXML example creates a TabView with Tabs:

[!code-xml[(External/Resources/editor_resources/Assets/Editor Default Resources/UIPackageResources/Snippets/UXML/TabViewSnippet.uxml)]

The following C# example illustrates some of the customizable functionalities of the TabView and its Tabs:

[!code-cs[(Modules/UIElementsSamplesEditor/Snippets/TabViewSnippet.cs#sample)]

To try this example live in Unity, go to Window > UI Toolkit > Samples.

For more examples, refer to the following:

-Create a tabbed menu.

C# base class and namespace

C# class: TabView
Namespace: UnityEngine.UIElements
Base class: VisualElement

Member UXML attributes

This element has the following member attributes:

名称 类型 描述
reorderable boolean A property that adds dragging support to tabs.

The default value is false. Set this value to true to allow the user to reorder tabs in the tab view.

Inherited UXML attributes

This element inherits the following attributes from its base class:

名称 类型 描述
focusable boolean True if the element can be focused.
tabindex int An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.

This element also inherits the following attributes from VisualElement:

名称 类型 描述
content-container string Child elements are added to it, usually this is the same as the element itself.
data-source Object Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children.
data-source-path string Path from the data source to the value.
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode UIElements.PickingMode Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
style string Reference to the style object of this element.

Contains data computed from USS files or inline styles written to this object in C#.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usage-hints UIElements.UsageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key string Used for view data persistence, such as tree expanded states, scroll position, or zoom level.

This key is used to save and load the view data from the view data store. If you don’t set this key, the persistence is disabled for the associated VisualElement. For more information, refer to View data persistence.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property USS selector 描述
ussClassName .unity-tab-view USS class name of elements of this type.
contentContainerUssClassName .unity-tab-view__content-container USS class name for the content container of this type.
reorderableUssClassName .unity-tab-view__reorderable The USS class name for reorderable tab view.
verticalUssClassName .unity-tab-view__vertical The USS class name for vertical tab view.
disabledUssClassName .unity-disabled USS class name of local disabled elements.

You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement at every level of its hierarchy.

其他资源

UXML element Tab
UXML element TagField