You can choose to set DirectX11 (DX11) or DirectX12 (DX12) as your default Graphics API in the Editor or Standalone Player. To do that:
Go to Edit > Project Settings > Player settings > Other Settings.
In the Rendering section, disable the Auto Graphics API for a platform (Windows/Mac/Linux) option.
Click + to select DirectX11 or DirectX12 from the list of the supported Graphic APIs. For more information, see Graphics API support.
Some parts of the Surface Shader compilation pipeline don’t understand DX11-specific HLSL syntax, so if you’re using HLSL features like StructuredBuffers
, RWTextures
and other non-DX9 syntax, you need to wrap it into a DX11-only preprocessor macro. See documentation on Platform-specific differences for more information.
表面着色器支持简单的曲面细分和移位。请参阅有关表面着色器曲面细分的文档以了解更多信息。
手动编写着色器程序时,可使用全套 DX11 Shader Model 5.0 功能,包括几何 (Geometry) 着色器、外壳 (Hull) 着色器和域 (Domain) 着色器。
Tessellation and geometry shaders are only supported by a subset of graphics APIs, which are controlled by the Shader Compilation Target level.
计算着色器运行在显卡上并可加速渲染。请参阅有关计算着色器的文档以了解更多信息。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.