The Video Player component plays content imported from a variety of sources, such as video clips, URLs, Asset Bundles, and from the Streaming Assets folder.
The Video Player component plays videos from a Video Clip Asset. To create and use a Video Clip Asset, you must first import a video file.
There are two ways to import a video file into Unity:
Drag a video file and drop it into the Project window to create a Video Clip.
Navigate to Assets > Import New Asset… to import a video file.
After the video file is imported, you can select the newly created Video Clip in the Video Player component window using the Select VideoClip option by clicking the circle button to the right of the video clip, or by dragging and dropping the Video Clip Asset into the corresponding Video Player component field.
Use the Source drop-down to set the video source to URL. By default, the Source is set to Video Clip.
On native build platforms, setting Source to URL allows direct use of files in the filesystem, with or without a file://
prefix. On the Web platform however, the Source must point to a web URL because playback from local filesystem and Application.persistentDataPath
isn’t supported.
Note: Certain web browsers allow you to manually disable browser CORS security for file://
URL access for local development and testing purposes. For example, in Chrome, you can start the browser with the --allow-file-access-from-files
command line option, but this isn’t a recommended approach.
The URL source option bypasses Asset management; therefore, you must manually ensure that Unity is able to locate the source video. For example, a web URL needs a web server to host the source video, while a normal file must be located somewhere where Unity can find it, indicated with scripting. This helps in situations where the content isn’t under Unity’s direct control, or if you want to avoid storing large video files locally.
You can also set the Video Player component source to URL to read videos from web sources via http://
and https://
. In these cases, Unity performs the necessary pre-buffering and error management.
也可从 Asset Bundle 读取视频剪辑。
After the video clips are imported, you can use them by assigning it in the Video Player component window Video Clip field.
Files placed in Unity’s StreamingAssets folder are used via the Video Player component’s URL option, or by using the platform-specific path Application.streamingAssetsPath
.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.