To find out more about the new features, changes, and improvements to this Unity version, see the 2022.2 Release Notes.
If you are upgrading existing projects from 2022.2, read the Upgrade Guide to 2022.2 for information about how your project might be affected.
See what’s changed in Unity 2022.2 since 2022.1 and view the documentation for the affected areas.
ShortcutManager
.Memory Profiler 1.0.0 includes the following features:
For a summary of changes, see What’s new in Memory Profiler 1.0.0.
background-position
, background-size
and background-repeat
for background rendering.ColorBlockDrawer
and NavigationDrawer
.align-self
field to the UI Builder style Inspector.DecoratorDrawers
.BatchRendererGroup
.BatchRendererGroup
.RayTracingAccelerationStructure
when using RayTracingAccelerationStructure.CullInstances
function.For a complete description of new features and improvements in URP, refer to the What’s new in URP 14 (Unity 2022.2) page.
com.unity.properties
package that enables the use of a generalized visitor pattern.isDeprecated
and deprecationMessage
properties to the UnityEditor.PackageManager.PackageInfo
class, which are set when a given package version is labeled as deprecated on the registry by its author.deprecated
property to the UnityEditor.PackageManager.VersionsInfo
class (usually accessed through the versions
property of a UnityEditor.PackageManager.PackageInfo
instance), which lists all versions of that package that are labeled as deprecated on the registry.SerializeReference
instances of MonoBehaviour
so they can be animated like fields directly on MonoBehaviour
classes.Added Quality Settings to control various Terrain settings at different quality levels.
Added clock management options with the Video Player component.
2D now supports the following features:
You can now allow the following in 2D Physics:
Added support for detecting managed breakpoints in code compiled with Burst, and automatically switching the affected code to the mono execution path to allow managed debugging. Requires Burst 1.8.
Added access to the renderer bounds in Shader Graph through the object node.
Added an option to create a height mesh when you build the NavMesh at runtime.
Added a new Memory Manager Plugin interface to allow Unity’s native Memory Manager to do native memory allocations.
SerializeReference
instances of MonoBehaviours
can now be animated like fields directly on MonoBehaviours
.SerializeReference
instances with IDs available at runtime in Serialization.ManagedReferenceUtility
.Added branch name column in changeset view.
Added Verified Solutions program, a library of third-party assets and solutions that Unity curates.
XR.Display.*
Version updates:
Removed the deprecated unity.xr.arkit-face-tracking
package from the AR Feature set. (APIs are now in the main ARKit package.)
com.unity.xr.arsubsystems
package into AR Foundation.Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.