While developing an application for ChromeOS, you may find issues that you need to debug on a ChromeOS device. You can use the Unity Profiler and Managed Debuggers to profile and debug applications respectively on ChromeOS devices.
ChromeOS has networking restrictions which mean the Unity Profiler and Managed Debuggers can’t automatically connect to ChromeOS devices wireless or through USB connections. Instead, manually connect to the device wirelessly using its IP address. To do this:
To wirelessly connect ADB to a ChromeOS device:
5555
, you don’t need to enter it. After Unity successfully connects to the device, it selects the device as the Run Device.Note: If your device or host machine goes to sleep or loses network connectivity you may need to reconnect.