To find out more about the new features, changes, and improvements to this Unity version, see the 2022.2 Release Notes.
If you are upgrading existing projects from 2022.2, read the Upgrade Guide to 2022.2 for information about how your project might be affected.
See what’s changed in Unity 2022.2 since 2022.1 and view the documentation for the affected areas.
ShortcutManager
.Memory Profiler 1.0.0 includes the following features:
For a summary of changes, see What’s new in Memory Profiler 1.0.0.
background-position
, background-size
and background-repeat
for background rendering.ColorBlockDrawer
and NavigationDrawer
.align-self
field to the UI Builder style Inspector.DecoratorDrawers
.BatchRendererGroup
.BatchRendererGroup
.RayTracingAccelerationStructure
when using RayTracingAccelerationStructure.CullInstances
function.For a complete description of new features and improvements in URP, refer to the What’s new in URP 14 (Unity 2022.2) page.
com.unity.properties
package that enables the use of a generalized visitor pattern.isDeprecated
and deprecationMessage
properties to the UnityEditor.PackageManager.PackageInfo
class, which are set when a given package version is labeled as deprecated on the registry by its author.deprecated
property to the UnityEditor.PackageManager.VersionsInfo
class (usually accessed through the versions
property of a UnityEditor.PackageManager.PackageInfo
instance), which lists all versions of that package that are labeled as deprecated on the registry.SerializeReference
instances of MonoBehaviour
so they can be animated like fields directly on MonoBehaviour
classes.Added Quality Settings to control various Terrain settings at different quality levels.
Added clock management options with the Video Player component.
2D now supports the following features:
You can now allow the following in 2D Physics:
Added support for detecting managed breakpoints in code compiled with Burst, and automatically switching the affected code to the mono execution path to allow managed debugging. Requires Burst 1.8.
Added access to the renderer bounds in Shader Graph through the object node.
Added an option to create a height mesh when you build the NavMeshA mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation. More info
See in Glossary at runtime.
Added a new Memory Manager Plugin interface to allow Unity’s native Memory Manager to do native memory allocations.
SerializeReference
instances of MonoBehaviours
can now be animated like fields directly on MonoBehaviours
.SerializeReference
instances with IDs available at runtime in Serialization.ManagedReferenceUtility
.Added branch name column in changeset view.
Added Verified Solutions program, a library of third-party assets and solutions that Unity curates.
XR.Display.*
Version updates:
Removed the deprecated unity.xr.arkit-face-tracking
package from the AR Feature setA feature set is a collection of related packages that you can use to achieve specific results in the Unity Editor. You can manage feature sets directly in Unity’s Package Manager. More info
See in Glossary. (APIs are now in the main ARKit package.)
com.unity.xr.arsubsystems
package into AR Foundation.When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
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