Use the Sprite Editor to prepare sprites for your Unity project by slicing large textures or sprite sheets into separate sprites.
|Use the Sprite Editor
|Learn how to open and use the Sprite Editor.
|Apply automatic slicing to your sprites.
|Change the shape, size, and pivot position of your sprites.
|Edit the shape of the mesh that Unity renders the sprite texture on.
|Custom Physics Shape
|Edit a sprite’s Physics Shape.
|Associate additional textures with edited sprites.
|Sprite Editor Data Provider API
|Add, change, and remove sprite data in a custom importer or editor tool.