天空盒是每个面上都有不同纹理的立方体。使用天空盒来渲染天空时,Unity 本质上是在将场景放置在天空盒立方体中。Unity 首先渲染天空盒,因此天空总是在背面渲染。
与其他的天空实现方式类似,可以使用天空盒执行以下操作:
功能 | 内置渲染管线 | 通用渲染管线 (URP) | 高清渲染管线 (HDRP) |
---|---|---|---|
天空盒 | 是 (1) | 是 (1) | 否 (2) |
注意:
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