Unity 的动画系统具有处理人形角色的特殊功能。因为人形角色在游戏中很常见,所以 Unity 为人形动画提供专门的工作流程以及扩展工具集。
Unity 使用Avatar系统来识别布局中的特定动画模型是否为人形,以及模型的哪些部分对应于腿、手臂、头和躯干。
Because of the similarity in bone structure between different humanoid characters, it is possible to map animations from one humanoid character to another, allowing retargeting and inverse kinematics (IK).
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.