属性: | 功能: |
---|---|
Horizontal Fit | 如何控制宽度。 |
Unconstrained | 不根据布局元素伸展宽度。 |
Min Size | 根据布局元素的最小宽度来伸展宽度。 |
Preferred Size | 根据布局元素的偏好宽度来伸展宽度。 |
Vertical Fit | 如何控制高度。 |
Unconstrained | 不根据布局元素伸展高度。 |
Min Size | 根据布局元素的最小高度来伸展高度。 |
Preferred Size | 根据布局元素的偏好高度来伸展高度。 |
内容大小适配器充当布局控制器,可用于控制其自身布局元素的大小。大小由游戏对象上布局元素组件提供的最小大小或偏好大小确定。此类布局元素可以是图像或文本组件、布局组或布局元素组件。
值得注意的是,当调整矩形变换的大小时(无论是通过内容大小适配器还是其他工具),大小调整是围绕轴心进行的。这意味着可使用轴心来控制大小调整的方向。
例如,当轴心位于中心位置时,内容大小适配器将在所有方向朝外均匀扩展矩形变换。当轴心位于左上角时,内容大小适配器将向右下方向扩展矩形变换。
ContentSizeFitter
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.