This pages provides the API reference for the IUnityMemoryManager
interface.
UnityAllocator* (UNITY_INTERFACE_API * CreateAllocator)(const char* areaName, const char* objectName);
参数 | 描述 |
---|---|
const char* areaName | The name for the broad category for this allocator. |
const char* objectName | The name for this specific allocator. |
Creates a new Allocator object which can allocate blocks of memory.
void(UNITY_INTERFACE_API * DestroyAllocator)(UnityAllocator * allocator);
参数 | 描述 |
---|---|
UnityAllocator * allocator | The allocator to delete. |
Deletes an existing Allocator object.
void* (UNITY_INTERFACE_API * Allocate)(UnityAllocator * allocator, size_t size, size_t align, const char* file, int32_t line);
参数 | 描述 |
---|---|
UnityAllocator * allocator | The allocator to use for allocation. |
size_t size | How much memory to allocate, in bytes. |
size_t align | The alignment of the memory address for the resulting pointer. |
const char* file | The path to the source file where the call to make this allocation came from. Use the predefined macro FILE here. |
int32_t line | The line number in the source file where the call to make this allocation came from. Use the predefined macro LINE here. |
Allocates a block of memory using an existing allocator. This method returns a pointer to the newly allocated memory.
void(UNITY_INTERFACE_API * Deallocate)(UnityAllocator * allocator, void* ptr, const char* file, int32_t line);
参数 | 描述 |
---|---|
UnityAllocator * allocator | The allocator to use for deallocation. |
void* ptr | The pointer to the memory to be deallocated. |
const char* file | The path to the source file where the call to make this deallocation came from. Use the predefined macro FILE here. |
int32_t line | The line number in the source file where the call to make this deallocation came from. Use the predefined macro LINE here. |
Deallocates the memory that the specified pointer points to. This doesn’t set the pointer to NULL.
void* (UNITY_INTERFACE_API * Reallocate)(UnityAllocator * allocator, void* ptr, size_t size, size_t align, const char* file, int32_t line);
参数 | 描述 |
---|---|
UnityAllocator * allocator | The allocator to use for the reallocation operation. |
void* ptr | The pointer to the memory to be deallocated. |
size_t size | How much memory to allocate, in bytes. |
size_t align | The alignment of the memory address for the resulting pointer. |
const char* file | The path to the source file where the call to make this reallocation came from. Use the predefined macro FILE here. |
int32_t line | The line number in the source file where the call to make this reallocation came from. Use the predefined macro LINE here. |
Reallocates an existing pointer to point to a different block of memory.
Below is an example implementation of the IUnityMemoryManager
interface.
#include "IUnityInterface.h"
#include "IUnityMemoryManager.h"
#include <cstdint>
static IUnityMemoryManager* s_MemoryManager = NULL;
static UnityAllocator* s_Alloc = NULL;
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces * unityInterfaces)
{
s_MemoryManager = unityInterfaces->Get<IUnityMemoryManager>();
if (s_MemoryManager == NULL)
return;
// Create an allocator. This allows you to see the allocation root in the profiler when taking snapshots. Under NativePlugins - Plugin Backend Allocator
// All memory allocated here also goes under kMemNativePlugin
s_Alloc = s_MemoryManager->CreateAllocator("NativePlugins", "Plugin Backend Allocator");
}
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload()
{
//Free allocator
s_MemoryManager->DestroyAllocator(s_Alloc);
s_Alloc = NULL;
s_MemoryManager = NULL;
}
void DoMemoryOperations()
{
// Allocate 1KB memory
void* mem = s_MemoryManager->Allocate(s_Alloc, 1 * 1024, 16, __FILE__, __LINE__);
// Reallocate the same pointer with 2KB
mem = s_MemManager->Reallocate(s_Alloc, mem, 2 * 1024, 16, __FILE__, __LINE__);
// Delete allocated memory
s_MemoryManager->Deallocate(s_Alloc, mem, __FILE__, __LINE__);
}