为内置渲染管线创建剪影的最便捷方法,是创建一个灰度纹理,将该纹理导入 Unity,然后 Unity 将纹理的亮度转换为 Alpha。
请注意:在内置渲染管线中,剪影仅使用来自 Alpha 通道的数据。这意味着您可以为剪影定义形状,而不是定义颜色。
为此需要执行以下操作:
请注意,剪影的像素不需要完全透明或不透明,但也可以包含两者之间的任何值。可以使用中间值来模拟光路中的灰尘或污垢,或模拟焦散效果,例如汽车前灯中的脊产生的效果。
For more information on configuring the import settings for cookies in the Built-in Render Pipeline, see Texture Type: Cookie.
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