Desktop and mobile devices support different texture compression formats. If you want your WebGL application to use compressed textures on both types of browsers, you must first choose a supported texture compression format.
You can set the default texture compression format for your WebGL application from one of the following locations:
The main difference between the Texture compression format setting in Build Settings vs the Player Settings is that the texture compression in Build settings is serialized in the Library folder; therefore, it’s not managed by version control.
Before you set the texture compression format, it’s important to determine which of these settings take precedence. The texture compression format value you set in Build Settings has priority over the value you set in Player Settings. By default, the Build settings value is set to Use Player Settings.
You can also customize the texture compression format for individual textures. The value you set for an individual texture overrides the default texture compression format value. For information on how to change the texture format of individual textures, see Texture Importer.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.