Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[2.1.11] - 2024-09-12
Fixed
- Removed an empty script file and corresponding meta file.
[2.1.10] - 2022-07-26
Fixed a build error about a mismatch of the serialized fields between Editor and Player due to m_PoseProviderComponent
. That field and its type is now always included, not just when ENABLE_AR
or ENABLE_VR
are defined.
[2.1.9] - 2022-02-18
Fixed a build failure when building through script for a platform other than what is selected in the Editor UI as the current platform to build for. (1371347)
[2.1.8] - 2021-05-04
Changed Tracked Pose Driver so it applies the pose to the Transform before the default time during the "Just Before Render" phase of the frame. This was already the case for Update, and is now also the case for Application.onBeforeRender
callbacks. Use the BeforeRenderOrder
attribute to specify a custom callback order lower than -30000 if your callback needs to execute before Tracked Pose Driver.
Fixed issue with OpenXR and reacting to an invalid stage space on startup.
[2.1.7] - 2020-12-09
Fixes XR Rig upgrade scenarios for when URP and HDRP are in the same project Tests agains URP and HDRP v11.
[2.1.6] - 2020-10-28
Fixes error message when using the color camera Changes default near clip plane to 0.01f Fixes rig migration for URP and HDRP.
[2.1.5] - 2020-10-14
Updates to latest yamato scripts. fixes CI isssues.
[2.1.4] - 2020-04-23
Fix for URP and HDRP project migrating.
[2.1.3] - 2020-04-08
Fixes incorrect documentation merge
[2.1.2] - 2020-04-06
Better backcompat with 1.3.X streams
[2.1.1] - 2020-03-27
Better backcompat with 1.3.X streams
[2.1.0] - 2020-03-25
Roll up of 1.4.0, 1.4.1, 1.4.2 XR Management changes to the 2.X stream
[2.0.8] - 2020-02-13
Roll up of fixes from 1.3.9->1.3.11 fix for UnityEngine.XR usage outside of ifdefs. fix for programatically added TPD's not saving Fixes for 2020.1 deprecation of features.
[2.0.7] - 2019-12-18
Fixes for 2020.1 deprecation of features. (from 1.3.9) Fixes switch compile errors. (from 1.3.8) Fix for PS4 compile error. (from 1.3.7)
[2.0.6] - 2019-07-25
Fix for incorrect selection logic (from 1.3.6)
[2.0.5] - 2019-07-23
merges 1.3.5 into the mainline stream
[2.0.4] - 2019-06-07
Update version number for Yamato.
[2.0.3] - 2019-06-03
More fixes to compiler error on non XR platforms (thanks again @zilys!) fixes unit test. removes knuckles finger input bindings
[2.0.2] - 2019-03-12
fixes compiler error on non XR platforms (thanks @zilys!)
[2.0.1] - 2019-01-02
fixes standalone compile error / forward port of 1.3.2 fix
[2.0.0] - 2019-01-02
breaking changes to API to allow pose data queries to indiciate what data was actually valid. this fixes the bug where position was being set to identity if only rotation was provided by the input system.
Pose provider API has now changed to return a PoseDataFlags bitflag, the bitflag will indiciate what pieces of data was set on the output pose parameter.
public abstract bool TryGetPoseFromProvider(out Pose output)
is now
public virtual PoseDataFlags GetPoseFromProvider(out Pose output)
All pose providers in this package have been updated, as has the tracked pose driver code to correctly handle the returned bitflags. Any user derived users of this API will need to also update their code accordingly.
New unit tests added for this case in the tracked pose driver
[1.4.2] - 2020-03-24
removes incorrect comment.
[1.4.1] - 2020-03-23
minor tweaks to version
[1.4.0] - 2020-02-11
Updates for XR Management UX Flow changes, the correct version to use for XR mgt is 2.1.0
[1.3.11] - 2020-02-05
fix for UnityEngine.XR usage outside of ifdefs.
[1.3.10] - 2019-12-05
fix for programatically added TPD's not saving
[1.3.9] - 2019-11-12
Fixes for 2020.1 deprecation of features.
[1.3.8] - 2019-10-21
Fixes switch compile errors.
[1.3.7] - 2019-08-02
Fix for PS4 compile error.
[1.3.6] - 2019-07-25
Fix for incorrect selection logic
[1.3.5] - 2019-07-17
Minor changes to the TPD and its associated editor
- TPD defaults to "Center Eye - HMD Reference" and Reference Tracking off.
- Warnings for when center eye is not picked, if the TPD is on a camera
- "Center Eye renamed" to "Center Eye - HMD Reference" for clarity
Adds XR Settings page when using com.unity.xr.management that allows automatic TPD attachment to cameras.
[1.3.4] - 2019-07-07
Verified package for 2019.3
[1.3.2] - 2019-01-18
fixes standalone only compile error
[1.3.1] - 2018-12-17
merges 1.0.3 into mainline branch.
[1.3.0] - 2018-12-05
Adds arm model support for 3dof controllers.
[1.2.1] - 2018-10-25
Makes the input settings menu pop up when you click the menu item
[1.2.0] - 2018-10-15
Adds the XR Binding Input Asset Seeder and associated documentation and tests
[1.1.0] - 2018-10-11
Moved some classes internal for cleaner docs.
[1.0.3] - 2018-11-09
fixes enums erroneously removed
[1.0.2] - 2018-10-25
fix for inconsistent line endings in trackedposedriver.cs
[1.0.1] - 2018-10-10
ported API documentation from the engine
[1.0.0] - 2018-10-09
release prep
[0.0.4] - 2018-10-09
ci fixes
[0.0.3] - 2018-10-08
fix for changelog values.
[0.0.2] - 2018-10-08
updated to latest upm package template
[0.0.1] - 2018-10-08
This is the first release of Unity Package XR Tools
Initial move from XR Tools to Legacy Input Helper package