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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.5.3] - 2022-09-18

    Fixed

    • Fixed XRInputSubsystem.TryGetBoundaryPoints returning inaccurate values. If you have guardian/boundary setup in the headset, TryGetBoundaryPoints will return a List of size 4 representing the four vertices of the Play Area rectangle, which is centered at the origin and edges corresponding to the X and Z axes of the provided space. Not all systems or spaces may support boundaries.
    • Fixed an issue that controllers position not getting updated and stuck to the floor level when Oculus Integration Asset installed in the project.
    • Fixed an issue that OpenXR libraries were included in build when OpenXR SDK is not enabled.
    • Improved domain reload performance by removing unnecessary checks when entering Playmode.

    Updated

    • Updated Input System dependency to 1.4.2.

    Added

    • Added support for Android cross-vendor loader.

    [1.5.1] - 2022-08-11

    Fixed

    • Fixed compilation errors on Game Core platforms where ENABLE_VR is not currently defined. Requires Input System 1.4.0 or newer.
    • Fixed an issue that was causing Oculus Android Vulkan builds rendering broken after sleep / awake HMD.
    • Fixed Oculus controllers tracking issues when both OpenXR package and Oculus package are installed in the project.
    • Fixed an issue in Play Mode OpenXR Runtime selection that Other option would be reverted to System Default after entering and exiting playmode.
    • Fixed a bug in XR_VARJO_quad_views support.

    Updated

    • Updated Oculus Android manifest with focusAware, supportedDevices and headTracking tags added. Also added a new validation rule to check if Oculus target devices are selected.
    • Updated OpenXR Loader to 1.0.23.
    • Updated Input System dependency to 1.4.1.

    Added

    • Added generic Project Validation status in the Project Settings window under XR Plug-in Management if you have XR Core Utilities 2.1.0 or later installed. These results include the checks for all XR plug-ins that provide validation rules.
    • Added API OpenXRFeature.SetEnvironmentBlendMode to set the current XR Environment Blend Mode if it is supported by the active runtime. If not supported, fall back to the runtime preference.
    • Added API OpenXRFeature.GetEnvironmentBlendMode to return the current XR Environment Blend Mode.
    • Added support for XR_MSFT_holographic_windown_attachment extension on UWP so that installing Microsoft Mixed Reality OpenXR Plug-in is no longer required if targeting HoloLens V2 devices. And removed corresponding project validator.
    • Added support for XR_FB_foveation, XR_FB_foveation_configuration, XR_FB_swapchain_update_state, XR_FB_foveation_vulkan and XR_FB_space_warp extensions.
    • Added ability to recover the application after Oculus Link was aborted and re-established. Attempt to restart every 5 seconds after Link disconnected.
    • Added validation rule for duplicate settings in OpenXRPackageSettings.asset.

    [1.4.2] - 2022-05-12

    Fixed

    • Fixed unnecessary destroying session on pause and resume.

    [1.4.1] - 2022-04-13

    Fixed

    • Fixed an issue that would cause failure to load OpenXR loader when non-ascii characters in project path.
    • Fixed an editor crash issue when updating OpenXR package version and then enter Playmode.
    • Fixed EyeGaze functionality not working in the Controller sample.
    • Fixed Oculus MenuButton not being recognized in script.
    • Fixed an issue that some OpenXR Editor settings not being serialized properly.
    • Fixed Failed to suggest bindings for interaction profile console error spamming when a runtime doesn't support a certain interaction profile.

    Updated

    • Updated OpenXR Loader to 1.0.20.
    • Updated Render Mode naming to Single Pass Instanced / Multiview for Android platform.
    • Updated Input System dependency to 1.3.0.
    • Updated XR mirror view to be based on the occlusion mesh line loop data obtained from xrGetVisibilityMaskKHR.

    Added

    • Added runtime failures handling to completely shut down OpenXR when runtime error occurred.
    • Added support to dynamically discover runtimes by registry key.
    • Added logging for no MainCamera tag detected when depthSubmission mode enabled.
    • Added console error logging if entering playmode on unsupported platforms.
    • Added support to automatically open OpenXR project validator if any issues detected after package update.
    • Added API OpenXRFeature.GetViewConfigurationTypeForRenderPass, which returns viewConfigurationType for the given renderPass index.
    • Added pre-init support for UWP / WSA platform. Note: OpenXR got unchecked by upgrading to this version (only on UWP), but options chosen under Features remained as they were.

    [1.3.1] - 2021-11-17

    Fixed

    • Fixed an issue in OpenXRRestarter that would prevent a subsequent restart.
    • Fixed an issue in OpenXRRestarter that would cause a restart to fail depending on where it was initiated in the stack.
    • Fixed an issue in UWP that would prevent the main window from being rendered to when using remoting.
    • Fixed incorrect negative values on controller linear velocities.
    • Fixed a bug in HMD trackingState that would cause tracking state to flip back and forth between two states every frame.

    Updated

    • Updated documentation link to 1.3.
    • Updated Oculus Android manifest with intent-filter.

    [1.3.0] - 2021-10-20

    Added

    • Added API OpenXRInput.SendHapticImpulse
    • Added API OpenXRInput.StopHaptics
    • Added API OpenXRInput.TryGetInputSourceName
    • Added event OpenXRRuntime.wantsToRestart
    • Added event OpenXRRuntime.wantsToQuit
    • Added support for XR_OCULUS_audio_device_guid extension.
    • Added Haptic control to OpenXR Controller Profile layouts that can be bound to an action and used to trigger haptics using the new OpenXRInput.SendHapticImpulse API.

    Fixed

    • Fixed ARM32 crash when OpenXR API layers were present
      • ISSUE-1355859
    • Fixed issue that would cause console errors if OpenXRFeature.enable was changed while the OpenXR Projects Settings windows was open.
    • Fixed potential Android crash when shutting down.
    • Fixed potential crash with XR_MSFT_SECONDARY_VIEW_CONFIGURATION_EXTENSION_NAME
    • Fixed issue with alpha channel on Projection layer causing visual artifacts.
      • ISSUE-1338699
      • ISSUE-1349271
      • ISSUE-1346455
      • ISSUE-1336968
      • ISSUE-1338696
    • Fixed bug that caused Vulkan support on Oculus to stop working.
    • Fixed missing usages on HoloLensHand layout.
    • Fixed vulkan shared depth buffer on versions 2021.2.0b15 and 2022.1.0a8 or higher.

    Updated

    • Improved OpenXRFeatureSetManager.SetFeaturesFromEnabledFeatureSets so that no internal methods are required after calling this.
    • Updated Controller sample to improve the visuals and use the new APIs

    [1.2.8] - 2021-07-29

    • Fixed an issue that was causing Oculus Android OpenGL builds to stop working after v31 of the oculus software was installed.
    • Fixed a bug that would cause Asset Bundles to fail building in some circumstances when OpenXR was included in the project.
    • Fixed a crash that would occur if XR was shut down from within a Feature callback.
    • Fixed a bug that was causing duplicate entries in the OpenXR Package Settings file.
    • Fixed a bug causing angular velocities on both the HMD and controllers to have the wrong sign when compared to the other Unity XR plugins

    [1.2.3] - 2021-06-17

    • Updated OpenXR Loader to 1.0.17
    • Fixed missing haptic output on HTC Vive controller profile
    • Fixed bug that caused ThumbstickTouched binding on the ValveIndex controller profile to not work.
    • Changed feature set text to feature group in the top level XR-Management list
    • Fixed issue that would cause the app to not exit when closed by the runtime
    • Ensured a deterministic order of features within the OpenXR Settings

    [1.2.2] - 2021-06-01

    • Fixed a bug when using SteamVR runtime that would cause the view to stop rendering and input to stop tracking if the main thread stalled for too long.
    • Fixed bug with feature sets that could cause the XR Management check box to be out of sync with the checkbox on the OpenXR Settings page.
    • Fixed bug with HTC Vive controller profile that caused the aim and grip poses to be identical.
    • Renamed Feature Sets to Feature Groups in the UI.
    • Removed unnecessary build hook for EyeGaze that was causing incorrect capabilities to be set on HoloLens2.
    • Editor runtime override will no longer change the runtime for standalone builds executed using Build and Run.

    [1.2.0] - 2021-05-06

    • Enabled Android build target for Oculus Quest via the Oculus Quest Support feature.
    • Removed experimental text from OpenXR plugin help icon.
    • Removed Linear color space restriction for all build targets and graphics apis except OpenGLES.
    • Fixed bug with haptics that caused XRControllerWithRumble.SendImpulse to not work with OpenXR.
    • Fixed bug that could cause some interaction profile device layouts to not be registered on startup.
    • OpenXR Settings UI reworked to make managing features and interaction profiles easier.
    • Added menu item to open Project Validation window (Window > XR > OpenXR > Project Validation).
    • Project validation window now supports manual fixes for an issue.
    • Project validation window now supports optional help links for an issue.
    • Added OpenXRFeature.OnEnableChanged method to give features a chance to handle their enabled state changing.
    • Added IPackageSettings.GetFeatures method that returns all features of a given type from all build targets.

    [1.1.1] - 2021-04-06

    • Oculus controller profile now exposes both grip and aim poses.
    • Fixed issue where OpenXR layouts were not visible in the InputSystem bindings dialog.
    • OpenXRSettings.renderMode and OpenXrSettings.depthSubmissionMode can now be changed via script outside of play mode.
    • Fix for managed stripping levels of Medium and High
    • Fixed bugs in XR_KHR_VULKAN_ENABLE2 extension support
    • Added support for XR_VARJO_QUAD_VIEWS extension
    • Added XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT and XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT bits to the composition layer flags
    • Added XrSecondaryViewConfigurationSwapchainCreateInfoMSFT to to XrSwapchainCreateInfo when using a secondary view
    • MockRuntime First Person Observer View support
    • MockRuntime input support
    • MockRuntime vulkan_enable2 support
    • MockRuntime d3d11_enable support

    [1.0.2] - 2021-02-04

    • Resolve further release verification issues.

    [1.0.1] - 2021-02-03

    • Resolve release verification issues.

    [1.0.0] - 2021-01-27

    • Runtime Debugger to allow for the inspection of OpenXR calls that occur while OpenXR is actively running.
    • XR Plug-In Management dependency update to 4.0.1
    • Input System dependency updated to 1.0.2

    [0.1.2-preview.3] - 2021-01-19

    • Implemented XR_KHR_loader_init and XR_KHR_loader_init_android.
    • Updated dependency of com.unity.xr.management from 4.0.0-pre.2 to 4.0.0-pre.3.
    • Added support for XR_KHR_vulkan_enable2 alongside XR_KHR_vulkan_enable.

    [0.1.2-preview.2] - 2021-01-05

    • Fix publishing pipeline.

    [0.1.2-preview.1] - 2020-12-18

    • Fixed package errors when Analytics package is absent (case 1300418).
    • Fixed tracking origin issue which was causing wrong camera height (case 1300457).
    • Fixed issue where large portions of the world were incorrectly culled at certain camera orientations.
    • Fixed potential error message when clicking Fix All in OpenXR Project Validation window.
    • Fixed an issue with sample importing.
    • Minor documentation getting started tweaks.
    • Minor diagnostic logging tweaks.

    [0.1.1-preview.1] - 2020-12-16

    This is the first release of OpenXR Plugin <com.unity.xr.openxr>.

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