Version: 2020.2
Tilemap
瓦片地图渲染器 (Tilemap Renderer)

Grid

The Grid component is a guide which helps to align GameObjects, such as Tiles, based on a selected layout. The component transforms Grid cell positions to the corresponding local coordinates of the GameObject. The Transform component then converts these local coordinates to world space or global coordinates.

Grid 组件设置窗口
Grid 组件设置窗口
属性 功能
Cell Size The size of a cell on this Grid.
Cell Gap Enter the size (in Unity units) of gaps between cells on this Grid. If a negative number with an absolute value higher than the Cell Size is entered, then Unity will automatically change the absolute value to match the Cell Size instead.
For example, if Cell Size is (1, 1, 0) and Cell Gap is set to (–2, –2, 0), the Editor will automatically change the Cell Gap values to (–1, –1, 0) instead.
Cell Layout Select an option from the drop-down menu to define the shape and arrangement of cells on this Grid.
Rectangle 单元格为矩形。
Hexagon 单元格为六边形。
Isometric 对于等距布局,单元格为菱形。
Isometric Z as Y Isometric Grid 布局类似,但 Unity 将单元格的 Z 位置转换为其局部 Y 坐标。
Cell Swizzle Select the order that Unity reorders the XYZ cell coordinates to for transform conversions. See the Wikipedia article on Swizzling for more details.
    XYZ Grid 组件使用默认的 XYZ 单元格坐标。
    XZY The Grid component reorders the XYZ coordinates to XZY.
    YXZ The Grid component reorders the XYZ coordinates to YXZ.
    YZX The Grid component reorders the XYZ coordinates to YZX.
    ZXY The Grid component reorders the XYZ coordinates to ZXY.
    ZYX The Grid component reorders the XYZ coordinates to ZYX.

  • Page content and screenshots updated for 2020.1 NewIn20201
  • 2017.2 版中添加了瓦片地图 NewIn20172
Tilemap
瓦片地图渲染器 (Tilemap Renderer)