Unity 本身支持用于虚拟现实 (VR) 项目的空间音响。空间音响改变了音频从音频源传输到周围空间的方式:该插件获取音频源,并基于音频监听器 (AudioListener) 和音频源 (AudioSource) 之间的距离和角度来调节左耳和右耳影响力的增益。
通过 Audio 设置(菜单:__Edit > Project Settings__,然后选择 Audio 类别)使用 Spatializer Plugin 下拉菜单可启用这些插件。原生插件可以在启用或不启用 VR 模式的情况下使用。
空间音响插件仅适用于支持 VR 设备的平台。如果构建目标不支持某个设备,Unity 会显示一条警告,指出该插件不会包含在构建的应用程序中。
每个插件都可 Editor 中用于测试目的。
本机包含的空间音响插件:
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