__瓦片__是排列在__瓦片地图__上的__资源__,用于构建 2D 环境。每个瓦片引用一个选定的__精灵__,然后在瓦片地图网格上的瓦片位置处渲染该精灵。
属性 | 功能 |
---|---|
Preview | 显示包含所选__精灵__的瓦片的视觉效果预览。 |
Sprite | 选择要在此瓦片上渲染的精灵纹理。单击右侧的圆圈图标可打开对象选择器窗口,然后从可用的精灵资源中进行选择,或者将精灵直接拖到此框中。 |
Color | 使用所选颜色为此瓦片地图上放置的瓦片进行着色。设置为白色时,将渲染没有色调的瓦片。 |
Collider Type | 定义为瓦片生成的碰撞体的形状。 |
None | 不生成碰撞体。 |
Sprite | 基于所选__精灵__的轮廓生成碰撞体形状。 |
Grid | 碰撞体形状基于__瓦片地图__的单元格。单元格的形状取决于为瓦片地图选择的单元格布局。 |
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