Version: 2020.2
Lighting Settings Asset
Lighting Mode:Baked Indirect

光照模式

This section describes the effect of the Lighting Mode property of a Lighting Settings Asset.

The Lighting Mode determines the behavior of all Mixed Lights in all Scenes that use the Lighting Settings Asset. The available modes are:

  • Baked Indirect 模式将实时直接光照与烘焙间接光照结合在一起,提供实时阴影。这种光照模式提供逼真的光照和合理的阴影保真度,适用于中档硬件。
  • Shadowmask 模式将实时直接光照与烘焙间接光照结合在一起,为远处的游戏对象启用烘焙阴影,并将烘焙阴影与实时阴影自动融合。这是最真实但也是最耗费资源的光照模式。您可以使用质量设置 (Quality Settings) 来配置其性能和视觉保真度。这种光照模式适用于高端或中档硬件。
  • Subtractive 模式提供烘焙的直射和间接光照,仅针对一个方向光渲染直接实时阴影。这种光照模式不能提供特别逼真的光照效果,适合于风格化的艺术效果或低端硬件。

Setting a Scene’s Lighting Mode

  1. Select the Lighting Settings Asset for the Scene.
  2. In the Inspector, navigate to Mixed Lighting.
  3. Use the drop-down menu to set the Lighting Mode.
Lighting Settings Asset
Lighting Mode:Baked Indirect