__瓦片__是排列在__瓦片地图__上的__资源__,用于构建 2D 环境。每个瓦片引用一个选定的__精灵__,然后在瓦片地图网格上的瓦片位置处渲染该精灵。有关为瓦片准备和导入精灵的信息,以及在编辑器中创建资源的不同方法,请参阅创建瓦片文档。
属性 | 功能 |
---|---|
Preview | 显示所选瓦片的视觉效果预览。 |
Sprite | 选择要在此瓦片上渲染的精灵。单击右侧的圆圈图标可打开对象选择器窗口,然后从可用的精灵资源中进行选择,或者将精灵直接拖到此框中。 |
Color | 使用所选颜色为此瓦片上放置的精灵进行着色。设置为白色时,将渲染没有色调的精灵。 |
Collider Type | 定义为瓦片生成的碰撞体的形状。 |
None | 不生成碰撞体。 |
Sprite | 基于所选__精灵__的轮廓生成碰撞体形状。 |
Grid | 碰撞体形状基于__瓦片地图__的单元格。单元格的形状取决于瓦片地图的单元格布局。 |
为瓦片地图中的每个瓦片生成的碰撞体形状取决于__瓦片资源__的属性中设置的碰撞体类型。组件的形状生成行为与__碰撞体类型__的对应关系如下:
碰撞体类型 | 功能 |
---|---|
None | Tilemap Collider 2D 组件不会为此瓦片生成任何碰撞体形状。 |
Sprite | Tilemap Collider 2D 组件基于分配给瓦片的精灵生成碰撞体形状。碰撞体形状基于为精灵设置的 Custom Physics Shape。 |
Grid | Tilemap Collider 2D 组件基于网格单元格的形状(由 Grid 组件的选定单元格布局确定)生成碰撞体形状。 |
页面内容和屏幕截图更新于 2020.1 NewIn20201 在 2017.2 版中添加了瓦片地图 NewIn20172
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