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Class TimeScaleEditor

Inheritance
object
Object
ScriptableObject
Editor
TimeScaleEditor
Inherited Members
Editor.SaveChanges()
Editor.DiscardChanges()
Editor.CreateEditorWithContext(Object[], Object, Type)
Editor.CreateEditorWithContext(Object[], Object)
Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
Editor.CreateCachedEditor(Object, Type, ref Editor)
Editor.CreateCachedEditor(Object[], Type, ref Editor)
Editor.CreateEditor(Object)
Editor.CreateEditor(Object, Type)
Editor.CreateEditor(Object[])
Editor.CreateEditor(Object[], Type)
Editor.DrawPropertiesExcluding(SerializedObject, params string[])
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.CreateInspectorGUI()
Editor.RequiresConstantRepaint()
Editor.DrawHeader()
Editor.OnHeaderGUI()
Editor.ShouldHideOpenButton()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.HasPreviewGUI()
Editor.CreatePreview(VisualElement)
Editor.GetPreviewTitle()
Editor.RenderStaticPreview(string, Object[], int, int)
Editor.OnPreviewGUI(Rect, GUIStyle)
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.OnPreviewSettings()
Editor.GetInfoString()
Editor.DrawPreview(Rect)
Editor.ReloadPreviewInstances()
Editor.UseDefaultMargins()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.hasUnsavedChanges
Editor.saveChangesMessage
Editor.target
Editor.targets
Editor.serializedObject
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance(string)
ScriptableObject.CreateInstance(Type)
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(object)
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int)
Object.InstantiateAsync<T>(T, int, Transform)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, bool)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, bool)
Object.Destroy(Object, float)
Object.Destroy(Object)
Object.DestroyImmediate(Object, bool)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.FindObjectsOfType(Type, bool)
Object.FindObjectsByType(Type, FindObjectsSortMode)
Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object, float)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsOfType<T>(bool)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindObjectOfType<T>(bool)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.FindFirstObjectByType(Type)
Object.FindAnyObjectByType(Type)
Object.FindObjectOfType(Type, bool)
Object.FindFirstObjectByType(Type, FindObjectsInactive)
Object.FindAnyObjectByType(Type, FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
object.Equals(object, object)
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
[CustomEditor(typeof(TimeScale))]
public class TimeScaleEditor : Editor

Methods

OnInspectorGUI()

Implement this function to make a custom inspector.

Declaration
public override void OnInspectorGUI()
Overrides
UnityEditor.Editor.OnInspectorGUI()
In This Article
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