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Class LabelNameComponent

NameComponent that applies a label to the path.

Inheritance
object
NameComponent
LabelNameComponent
Inherited Members
NameComponent.prefix
NameComponent.suffix
NameComponent.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
[Serializable]
public class LabelNameComponent : NameComponent

Constructors

LabelNameComponent()

Default Constructor.

Declaration
public LabelNameComponent()

LabelNameComponent(string)

Constructor for passing in just the label.

Declaration
public LabelNameComponent(string label)
Parameters
Type Name Description
string label

The label to be applied to the path.

LabelNameComponent(string, string, string)

Constructor to pass in the affixes.

Declaration
public LabelNameComponent(string label, string prefix = "", string suffix = "")
Parameters
Type Name Description
string label

The label to be applied to the path.

string prefix

This will be prepended to the output from this NameComponent

string suffix

This will be appended to the output from this NameComponent

Fields

label

Label to be applied.

Declaration
public string label
Field Value
Type Description
string

Methods

Generate(string, bool)

Returns the label assigned to this NameComponent.

Declaration
public override string Generate(string path, bool modify = true)
Parameters
Type Name Description
string path

Base path used to generate a new path.

bool modify

If false, the NameComponent will not modify its state. This is equivalent to Reset() followed by Generate().

Returns
Type Description
string

The path component generated by this NameComponent

Overrides
NameComponent.Generate(string, bool)
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