Class ChunkedUnityLog
Unity log handler that dispatches in chunks.
Inherited Members
Namespace: Unity.Simulation
Assembly: solution.dll
Syntax
public static class ChunkedUnityLog
Fields
| Name | Description |
|---|---|
| kDefaultBufferSize | Default buffer size in bytes. |
| kDefaultMaxSecondsElapsed | Time after which log lines will be flushed. |
| kMaxLogLineLength | Max log line length in bytes. |
Methods
| Name | Description |
|---|---|
| Capture(int, float, Func<AsyncRequest<object>, Result>) | Enable capture log with bufferSize and maxTimeElapsed. |
| CaptureToFile(string, bool, int, float) | Capture chunked logging to the file at the given path |
| EndCapture() | End capturing of the chunked logs. |
| SetLogStackTracing(StackTraceLogType) | Set the log stack trace type. |