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    Class ChunkedUnityLog

    Unity log handler that dispatches in chunks.

    Inheritance
    object
    ChunkedUnityLog
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Simulation
    Assembly: solution.dll
    Syntax
    public static class ChunkedUnityLog

    Fields

    Name Description
    kDefaultBufferSize

    Default buffer size in bytes.

    kDefaultMaxSecondsElapsed

    Time after which log lines will be flushed.

    kMaxLogLineLength

    Max log line length in bytes.

    Methods

    Name Description
    Capture(int, float, Func<AsyncRequest<object>, Result>)

    Enable capture log with bufferSize and maxTimeElapsed.

    CaptureToFile(string, bool, int, float)

    Capture chunked logging to the file at the given path

    EndCapture()

    End capturing of the chunked logs.

    SetLogStackTracing(StackTraceLogType)

    Set the log stack trace type.

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