Class ChunkedUnityLog
Unity log handler that dispatches in chunks.
Inherited Members
Namespace: Unity.Simulation
Assembly: solution.dll
Syntax
public static class ChunkedUnityLog
Fields
Name | Description |
---|---|
kDefaultBufferSize | Default buffer size in bytes. |
kDefaultMaxSecondsElapsed | Time after which log lines will be flushed. |
kMaxLogLineLength | Max log line length in bytes. |
Methods
Name | Description |
---|---|
Capture(int, float, Func<AsyncRequest<object>, Result>) | Enable capture log with bufferSize and maxTimeElapsed. |
CaptureToFile(string, bool, int, float) | Capture chunked logging to the file at the given path |
EndCapture() | End capturing of the chunked logs. |
SetLogStackTracing(StackTraceLogType) | Set the log stack trace type. |