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    Class ContinuousEvents

    Continuous Events class for creating and updating events that measure some metric at a frequency and aggregate over a period.

    Inheritance
    object
    ContinuousEvents
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Simulation
    Assembly: solution.dll
    Syntax
    public static class ContinuousEvents

    Methods

    Name Description
    AddEvent(Event)

    Add an event to be measure according to its frequency.

    Create(string, float, float, EventCollectionDelegate)

    Create a continuous event at a particular frequency, aggregated over a period.

    DefaultDispatchDelegate(Event)

    The default dispatcher, which just logs to the console.

    RemoveEvent(Event)

    Removes an event from being collected.

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