docs.unity3d.com
  • Manual
  • Scripting API
  • Changelog
  • License
Show / Hide Table of Contents
    • AddCollectorMenuAttribute
  • Unity.Simulation
    • AggregatedSample
    • AggregationEvent
    • ArrayCast
    • ArrayUtilities
    • AsyncRequest
    • AsyncRequest.ExecutionContext
    • AsyncRequest.Result
    • AsyncRequest.State
    • AsyncRequest<T>
    • BaseDataConsumer<T>
    • BaseDataConsumer<T>.Uploadable
    • Category
    • ChunkedStream
    • ChunkedUnityLog
    • CollectorBase
    • CollectorBase.ConsumeCollectorReport
    • CollectorElement
    • CollectorsBaseEditor
    • CollectorsList
    • Configuration
    • Configuration.SimulationConfiguration
    • ContentType
    • ContinuousEvents
    • ContinuousEvents.EventCollectionDelegate
    • ContinuousEvents.EventDispatchDelegate
    • CoreProfilerUtils
    • CounterEvent
    • CounterEventData
    • DXChunkedStream
    • DXChunkedUnityLog
    • DXFile
    • DXFormat
    • DXManager
    • DXTimeLogger
    • DataCapturePaths
    • DirectoryNameComponent
    • Dispatcher
    • EventBase
    • ExecUtility
    • ExitPlaymode
    • ExtensionNameComponent
    • FileNameComponent
    • FileProducer
    • Format
    • FrameCountCondition
    • FrameLimit
    • FrameNumberNameComponent
    • ICondition
    • IDataProduced
    • IGlobalProfilerDataDispatcher
    • IgnoreCollectorAttribute
    • LabelNameComponent
    • LambdaJob
    • LambdaJob.DelegateType
    • Log
    • Log.Level
    • Manager
    • Manager.NotificationDelegate
    • Manager.TickDelegate
    • NameComponent
    • NameGenerator
    • Options
    • PackageImportTests
    • PathUtility
    • PerfStatsManager
    • PlayerResolution
    • PlayerResolutionSettings
    • ProfilerManager
    • ProfilerProperties
    • ProfilerReport
    • ProfilerSamplingEvent
    • ReportingUtils
    • Sample
    • SampleProfilerCollector
    • SequenceNameComponent
    • SequencedPathName
    • SignedURLDataConsumer
    • SimSecondsCondition
    • SimulationProfiler
    • SimulationProfilerBase
    • SimulationProfilerEditor
    • TestUtility
    • ThreadUtility
    • TimeLimit
    • TimeLogger
    • TimeScale
    • TimeScaleEditor
    • TimeUtility
    • Timer
    • TimerSource
    • TimestampNameComponent
    • WallSecondsCondition

Class FrameCountCondition

Condition object to evaluate if a specific number of frames since object instantiation have elapsed.

Inheritance
object
FrameCountCondition
Implements
ICondition
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
public class FrameCountCondition : ICondition

Constructors

FrameCountCondition(int)

Declaration
public FrameCountCondition(int frameCount)
Parameters
Type Name Description
int frameCount

Methods

HasConditionBeenMet()

Check if the specified number of frames have passed.

Declaration
public bool HasConditionBeenMet()
Returns
Type Description
bool

True if the frame count has been met or exceeded.

Implements

ICondition
In This Article
Back to top
Copyright © 2026 Unity Technologies — Trademarks and terms of use
  • Legal
  • Privacy Policy
  • Cookie Policy
  • Do Not Sell or Share My Personal Information