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    Class Log

    Logging class that the SDK uses for logging. Essentially a wrapper around Debug.Log/Console.WriteLine.

    Inheritance
    object
    Log
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Simulation
    Assembly: solution.dll
    Syntax
    public static class Log

    Properties

    Name Description
    level

    Get/Set the logging level.

    Methods

    Name Description
    E(string, bool)

    Log Error level message to the file.

    F(string, bool)

    Log Fatal level message to the file.

    I(string, bool)

    Log info level message to the file.

    V(string, bool)

    Log Verbose level message to the file.

    W(string, bool)

    Log Warning level message to the file.

    Write(Level, string, bool)

    Write the log message to the player log file and/or console.

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