Class PlayerResolutionSettings
Inherited Members
Object.GetEntityId()
Object.GetInstanceID()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
[CreateAssetMenu(fileName = "Assets/Resources/PlayerResolutionSettings", menuName = "Cloud Rendering/PlayerResolutionSettings")]
public class PlayerResolutionSettings : ScriptableObject
Fields
playerResolution
Declaration
public PlayerResolution playerResolution
Field Value
| Type | Description |
|---|---|
| PlayerResolution |
renderTexture
Declaration
public RenderTexture renderTexture
Field Value
| Type | Description |
|---|---|
| RenderTexture |