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Interface IDataProduced

Interface for consuming data. Consumers must implement this, and return true from Initialize if the consumer is able/desired to operate.

Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
public interface IDataProduced

Methods

Consume(object, bool, bool)

Called when data is availabl for consumption. All consumers are notified.

Declaration
void Consume(object data, bool synchronous = false, bool isArtifact = true)
Parameters
Type Name Description
object data

Typically this is a string path to a file.

bool synchronous

When true, the comsumption completes before the call returns.

bool isArtifact

A flag indicating if the data being consumed is an artifact or not.

ConsumptionStillInProgress()

Called on Shutdown to ask the consumer if any asynchronous requests are still being handled.

Declaration
bool ConsumptionStillInProgress()
Returns
Type Description
bool

Initialize()

Gives the consumer the opportunity to check if it can operate, and return status accordingly. Consumers that return false are not notified of data that is produced by the SDK.

Declaration
bool Initialize()
Returns
Type Description
bool
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