docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Interface IDataProduced

    Interface for consuming data. Consumers must implement this, and return true from Initialize if the consumer is able/desired to operate.

    Namespace: Unity.Simulation
    Assembly: solution.dll
    Syntax
    public interface IDataProduced

    Methods

    Name Description
    Consume(object, bool, bool)

    Called when data is availabl for consumption. All consumers are notified.

    ConsumptionStillInProgress()

    Called on Shutdown to ask the consumer if any asynchronous requests are still being handled.

    Initialize()

    Gives the consumer the opportunity to check if it can operate, and return status accordingly. Consumers that return false are not notified of data that is produced by the SDK.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)