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    • AddCollectorMenuAttribute
  • Unity.Simulation
    • AggregatedSample
    • AggregationEvent
    • ArrayCast
    • ArrayUtilities
    • AsyncRequest
    • AsyncRequest.ExecutionContext
    • AsyncRequest.Result
    • AsyncRequest.State
    • AsyncRequest<T>
    • BaseDataConsumer<T>
    • BaseDataConsumer<T>.Uploadable
    • Category
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    • CollectorBase
    • CollectorBase.ConsumeCollectorReport
    • CollectorElement
    • CollectorsBaseEditor
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    • Configuration
    • Configuration.SimulationConfiguration
    • ContentType
    • ContinuousEvents
    • ContinuousEvents.EventCollectionDelegate
    • ContinuousEvents.EventDispatchDelegate
    • CoreProfilerUtils
    • CounterEvent
    • CounterEventData
    • DXChunkedStream
    • DXChunkedUnityLog
    • DXFile
    • DXFormat
    • DXManager
    • DXTimeLogger
    • DataCapturePaths
    • DirectoryNameComponent
    • Dispatcher
    • EventBase
    • ExecUtility
    • ExitPlaymode
    • ExtensionNameComponent
    • FileNameComponent
    • FileProducer
    • Format
    • FrameCountCondition
    • FrameLimit
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    • ICondition
    • IDataProduced
    • IGlobalProfilerDataDispatcher
    • IgnoreCollectorAttribute
    • LabelNameComponent
    • LambdaJob
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    • Log
    • Log.Level
    • Manager
    • Manager.NotificationDelegate
    • Manager.TickDelegate
    • NameComponent
    • NameGenerator
    • Options
    • PackageImportTests
    • PathUtility
    • PerfStatsManager
    • PlayerResolution
    • PlayerResolutionSettings
    • ProfilerManager
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    • ProfilerReport
    • ProfilerSamplingEvent
    • ReportingUtils
    • Sample
    • SampleProfilerCollector
    • SequenceNameComponent
    • SequencedPathName
    • SignedURLDataConsumer
    • SimSecondsCondition
    • SimulationProfiler
    • SimulationProfilerBase
    • SimulationProfilerEditor
    • TestUtility
    • ThreadUtility
    • TimeLimit
    • TimeLogger
    • TimeScale
    • TimeScaleEditor
    • TimeUtility
    • Timer
    • TimerSource
    • TimestampNameComponent
    • WallSecondsCondition

Class Sample

Inheritance
object
Sample
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
[Serializable]
public class Sample

Fields

sampleValues

Declaration
[JsonIgnore]
public Queue<double> sampleValues
Field Value
Type Description
Queue<double>

stopwatch

Declaration
[JsonIgnore]
public Stopwatch stopwatch
Field Value
Type Description
Stopwatch

threadID

Declaration
[JsonIgnore]
public int threadID
Field Value
Type Description
int

timeSinceStartup

Declaration
public float timeSinceStartup
Field Value
Type Description
float

value

Declaration
public double value
Field Value
Type Description
double
In This Article
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