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    • AddCollectorMenuAttribute
  • Unity.Simulation
    • AggregatedSample
    • AggregationEvent
    • ArrayCast
    • ArrayUtilities
    • AsyncRequest
    • AsyncRequest.ExecutionContext
    • AsyncRequest.Result
    • AsyncRequest.State
    • AsyncRequest<T>
    • BaseDataConsumer<T>
    • BaseDataConsumer<T>.Uploadable
    • Category
    • ChunkedStream
    • ChunkedUnityLog
    • CollectorBase
    • CollectorBase.ConsumeCollectorReport
    • CollectorElement
    • CollectorsBaseEditor
    • CollectorsList
    • Configuration
    • Configuration.SimulationConfiguration
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    • ContinuousEvents.EventCollectionDelegate
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Class CollectorElement

Inheritance
object
CallbackEventHandler
Focusable
VisualElement
CollectorElement
Implements
IEventHandler
IResolvedStyle
ITransform
ITransitionAnimations
IExperimentalFeatures
IVisualElementScheduler
Inherited Members
VisualElement.disabledUssClassName
VisualElement.SetActivePseudoState(bool)
VisualElement.SetCheckedPseudoState(bool)
VisualElement.Focus()
VisualElement.SendEvent(EventBase)
VisualElement.SetEnabledFromHierarchy(bool)
VisualElement.SetEnabled(bool)
VisualElement.MarkDirtyRepaint()
VisualElement.IsMarkedForRepaint()
VisualElement.ContainsPoint(Vector2)
VisualElement.Overlaps(Rect)
VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
VisualElement.ToString()
VisualElement.GetClasses()
VisualElement.ClearClassList()
VisualElement.AddToClassList(string)
VisualElement.RemoveFromClassList(string)
VisualElement.ToggleInClassList(string)
VisualElement.EnableInClassList(string, bool)
VisualElement.ClassListContains(string)
VisualElement.FindAncestorUserData()
VisualElement.SetBinding(BindingId, Binding)
VisualElement.GetBinding(BindingId)
VisualElement.TryGetBinding(BindingId, out Binding)
VisualElement.GetBindingInfos()
VisualElement.GetBindingInfos(List<BindingInfo>)
VisualElement.HasBinding(BindingId)
VisualElement.ClearBinding(BindingId)
VisualElement.ClearBindings()
VisualElement.GetHierarchicalDataSourceContext()
VisualElement.GetDataSourceContext(BindingId)
VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
VisualElement.Add(VisualElement)
VisualElement.Insert(int, VisualElement)
VisualElement.Remove(VisualElement)
VisualElement.RemoveAt(int)
VisualElement.Clear()
VisualElement.ElementAt(int)
VisualElement.IndexOf(VisualElement)
VisualElement.Children()
VisualElement.Sort(Comparison<VisualElement>)
VisualElement.BringToFront()
VisualElement.SendToBack()
VisualElement.PlaceBehind(VisualElement)
VisualElement.PlaceInFront(VisualElement)
VisualElement.RemoveFromHierarchy()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.Contains(VisualElement)
VisualElement.FindCommonAncestor(VisualElement)
VisualElement.viewDataKey
VisualElement.userData
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.disablePlayModeTint
VisualElement.usageHints
VisualElement.transform
VisualElement.scaledPixelsPerPoint
VisualElement.layout
VisualElement.contentRect
VisualElement.paddingRect
VisualElement.worldBound
VisualElement.localBound
VisualElement.worldTransform
VisualElement.hasActivePseudoState
VisualElement.hasInactivePseudoState
VisualElement.hasHoverPseudoState
VisualElement.hasCheckedPseudoState
VisualElement.hasEnabledPseudoState
VisualElement.hasDisabledPseudoState
VisualElement.hasFocusPseudoState
VisualElement.hasRootPseudoState
VisualElement.pickingMode
VisualElement.name
VisualElement.enabledInHierarchy
VisualElement.enabledSelf
VisualElement.languageDirection
VisualElement.visible
VisualElement.generateVisualContent
VisualElement.dataSource
VisualElement.dataSourcePath
VisualElement.dataSourceType
VisualElement.experimental
VisualElement.hierarchy
VisualElement.cacheAsBitmap
VisualElement.parent
VisualElement.panel
VisualElement.contentContainer
VisualElement.visualTreeAssetSource
VisualElement.this[int]
VisualElement.childCount
VisualElement.schedule
VisualElement.style
VisualElement.resolvedStyle
VisualElement.customStyle
VisualElement.styleSheets
VisualElement.tooltip
Focusable.Blur()
Focusable.focusable
Focusable.tabIndex
Focusable.delegatesFocus
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
CallbackEventHandler.HasTrickleDownHandlers()
CallbackEventHandler.HasBubbleUpHandlers()
CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
CallbackEventHandler.HandleEventBubbleUp(EventBase)
CallbackEventHandler.HandleEventTrickleDown(EventBase)
CallbackEventHandler.ExecuteDefaultAction(EventBase)
CallbackEventHandler.NotifyPropertyChanged(in BindingId)
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.Editor.dll
Syntax
public class CollectorElement : VisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler

Constructors

CollectorElement(SerializedProperty, CollectorsList)

Declaration
public CollectorElement(SerializedProperty property, CollectorsList collectorsList)
Parameters
Type Name Description
SerializedProperty property
CollectorsList collectorsList

Properties

collapsed

Declaration
public bool collapsed { get; set; }
Property Value
Type Description
bool

collectorType

Declaration
public Type collectorType { get; }
Property Value
Type Description
Type

collectorsList

Declaration
public CollectorsList collectorsList { get; }
Property Value
Type Description
CollectorsList

Implements

UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.IResolvedStyle
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler
In This Article
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