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    • AddCollectorMenuAttribute
  • Unity.Simulation
    • AggregatedSample
    • AggregationEvent
    • ArrayCast
    • ArrayUtilities
    • AsyncRequest
    • AsyncRequest.ExecutionContext
    • AsyncRequest.Result
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    • AsyncRequest<T>
    • BaseDataConsumer<T>
    • BaseDataConsumer<T>.Uploadable
    • Category
    • ChunkedStream
    • ChunkedUnityLog
    • CollectorBase
    • CollectorBase.ConsumeCollectorReport
    • CollectorElement
    • CollectorsBaseEditor
    • CollectorsList
    • Configuration
    • Configuration.SimulationConfiguration
    • ContentType
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    • ContinuousEvents.EventCollectionDelegate
    • ContinuousEvents.EventDispatchDelegate
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Class CollectorsList

Inheritance
object
CallbackEventHandler
Focusable
VisualElement
CollectorsList
Implements
IEventHandler
IResolvedStyle
ITransform
ITransitionAnimations
IExperimentalFeatures
IVisualElementScheduler
Inherited Members
VisualElement.disabledUssClassName
VisualElement.SetActivePseudoState(bool)
VisualElement.SetCheckedPseudoState(bool)
VisualElement.Focus()
VisualElement.SendEvent(EventBase)
VisualElement.SetEnabledFromHierarchy(bool)
VisualElement.SetEnabled(bool)
VisualElement.MarkDirtyRepaint()
VisualElement.IsMarkedForRepaint()
VisualElement.ContainsPoint(Vector2)
VisualElement.Overlaps(Rect)
VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
VisualElement.ToString()
VisualElement.GetClasses()
VisualElement.ClearClassList()
VisualElement.AddToClassList(string)
VisualElement.RemoveFromClassList(string)
VisualElement.ToggleInClassList(string)
VisualElement.EnableInClassList(string, bool)
VisualElement.ClassListContains(string)
VisualElement.FindAncestorUserData()
VisualElement.SetBinding(BindingId, Binding)
VisualElement.GetBinding(BindingId)
VisualElement.TryGetBinding(BindingId, out Binding)
VisualElement.GetBindingInfos()
VisualElement.GetBindingInfos(List<BindingInfo>)
VisualElement.HasBinding(BindingId)
VisualElement.ClearBinding(BindingId)
VisualElement.ClearBindings()
VisualElement.GetHierarchicalDataSourceContext()
VisualElement.GetDataSourceContext(BindingId)
VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
VisualElement.Add(VisualElement)
VisualElement.Insert(int, VisualElement)
VisualElement.Remove(VisualElement)
VisualElement.RemoveAt(int)
VisualElement.Clear()
VisualElement.ElementAt(int)
VisualElement.IndexOf(VisualElement)
VisualElement.Children()
VisualElement.Sort(Comparison<VisualElement>)
VisualElement.BringToFront()
VisualElement.SendToBack()
VisualElement.PlaceBehind(VisualElement)
VisualElement.PlaceInFront(VisualElement)
VisualElement.RemoveFromHierarchy()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.Contains(VisualElement)
VisualElement.FindCommonAncestor(VisualElement)
VisualElement.viewDataKey
VisualElement.userData
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.disablePlayModeTint
VisualElement.usageHints
VisualElement.transform
VisualElement.scaledPixelsPerPoint
VisualElement.layout
VisualElement.contentRect
VisualElement.paddingRect
VisualElement.worldBound
VisualElement.localBound
VisualElement.worldTransform
VisualElement.hasActivePseudoState
VisualElement.hasInactivePseudoState
VisualElement.hasHoverPseudoState
VisualElement.hasCheckedPseudoState
VisualElement.hasEnabledPseudoState
VisualElement.hasDisabledPseudoState
VisualElement.hasFocusPseudoState
VisualElement.hasRootPseudoState
VisualElement.pickingMode
VisualElement.name
VisualElement.enabledInHierarchy
VisualElement.enabledSelf
VisualElement.languageDirection
VisualElement.visible
VisualElement.generateVisualContent
VisualElement.dataSource
VisualElement.dataSourcePath
VisualElement.dataSourceType
VisualElement.experimental
VisualElement.hierarchy
VisualElement.cacheAsBitmap
VisualElement.parent
VisualElement.panel
VisualElement.contentContainer
VisualElement.visualTreeAssetSource
VisualElement.this[int]
VisualElement.childCount
VisualElement.schedule
VisualElement.style
VisualElement.resolvedStyle
VisualElement.customStyle
VisualElement.styleSheets
VisualElement.tooltip
Focusable.Blur()
Focusable.focusable
Focusable.tabIndex
Focusable.delegatesFocus
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
CallbackEventHandler.HasTrickleDownHandlers()
CallbackEventHandler.HasBubbleUpHandlers()
CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
CallbackEventHandler.HandleEventBubbleUp(EventBase)
CallbackEventHandler.HandleEventTrickleDown(EventBase)
CallbackEventHandler.ExecuteDefaultAction(EventBase)
CallbackEventHandler.NotifyPropertyChanged(in BindingId)
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.Editor.dll
Syntax
public class CollectorsList : VisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler

Constructors

CollectorsList(SerializedProperty)

Declaration
public CollectorsList(SerializedProperty property)
Parameters
Type Name Description
SerializedProperty property

Properties

simulationProfiler

Declaration
public SimulationProfilerBase simulationProfiler { get; }
Property Value
Type Description
SimulationProfilerBase

Methods

AddCollector(Type)

Declaration
public void AddCollector(Type collectorType)
Parameters
Type Name Description
Type collectorType

RemoveCollector(CollectorElement)

Declaration
public void RemoveCollector(CollectorElement element)
Parameters
Type Name Description
CollectorElement element

Implements

UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.IResolvedStyle
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.Experimental.ITransitionAnimations
UnityEngine.UIElements.IExperimentalFeatures
UnityEngine.UIElements.IVisualElementScheduler
In This Article
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