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Class CounterEvent

Inheritance
object
EventBase
CounterEvent
Inherited Members
EventBase.dispatchDelegate
EventBase.collector
EventBase.eventName
EventBase.allowMultipledEventsOfType
EventBase.resetOnEachSampleCollection
EventBase.IsMultipleEventsInstancesAllowed()
EventBase.Reset()
EventBase.Update(float)
EventBase._elapsedInterval
EventBase._elapsedPeriod
EventBase._interval
EventBase._period
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
[Serializable]
public class CounterEvent : EventBase

Constructors

CounterEvent(string, float, EventCollectionDelegate)

Declaration
public CounterEvent(string eventName, float interval, ContinuousEvents.EventCollectionDelegate collector = null)
Parameters
Type Name Description
string eventName
float interval
ContinuousEvents.EventCollectionDelegate collector

Fields

CounterStore

Declaration
public ConcurrentDictionary<string, CounterEventData> CounterStore
Field Value
Type Description
ConcurrentDictionary<string, CounterEventData>

Methods

IncrementCount(string)

Increment the count of the function call.

Declaration
public void IncrementCount(string functionName)
Parameters
Type Name Description
string functionName

IngestValue(double)

Override this method to provide implementation for ingesting the value to perform some aggregation.

Declaration
public override void IngestValue(double value)
Parameters
Type Name Description
double value

Value ingested from the data source.

Overrides
EventBase.IngestValue(double)
Exceptions
Type Condition
NotImplementedException
In This Article
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