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Class NameComponent

Base class for all NameComponent classes. To create your own NameComponent derive from this an implement the needed virtual methods.

Inheritance
object
NameComponent
DirectoryNameComponent
ExtensionNameComponent
FileNameComponent
FrameNumberNameComponent
LabelNameComponent
SequenceNameComponent
TimestampNameComponent
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
[Serializable]
public abstract class NameComponent

Constructors

NameComponent(string, string)

Constructor to pass in the affixes.

Declaration
public NameComponent(string prefix = "", string suffix = "")
Parameters
Type Name Description
string prefix

This will be prepended to the output from this NameComponent.

string suffix

This will be appended to the output from this NameComponent.

Fields

prefix

Each NameComponent can have a prefix and a suffix. Typical affixes are _ or . You can configure these in the inspector, or pass them in to the constructor.

Declaration
public string prefix
Field Value
Type Description
string

suffix

Declaration
public string suffix
Field Value
Type Description
string

Methods

Generate(string, bool)

Generate this NameComponent's part of the path. This will be appended to the previous path instance.

Declaration
public virtual string Generate(string path, bool modify = true)
Parameters
Type Name Description
string path

Base path used to generate a new path.

bool modify

If false, the NameComponent will not modify its state. This is equivalent to Reset() followed by Generate().

Returns
Type Description
string

The path component generated by this NameComponent

Reset()

Reset the NameComponent back to its configuration state.

Declaration
public virtual void Reset()
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