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Struct CounterEventData

Structure to hold counter event data.

Inherited Members
ValueType.Equals(object)
ValueType.GetHashCode()
ValueType.ToString()
object.Equals(object, object)
object.GetType()
object.ReferenceEquals(object, object)
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
[Serializable]
public struct CounterEventData

Fields

count

Declaration
public long count
Field Value
Type Description
long

timeSinceStart

Declaration
public float timeSinceStart
Field Value
Type Description
float
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