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Class TimeLogger

Tracks simulation and wall time, and periodically outputs to log.

Inheritance
object
TimeLogger
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
public static class TimeLogger

Properties

logFrameTiming

Enable/disable logging of FPS.

Declaration
public static bool logFrameTiming { get; set; }
Property Value
Type Description
bool

logSimulationTime

Enable/disable logging of simulation time. Simulation time advances when the simulation is running.

Declaration
public static bool logSimulationTime { get; set; }
Property Value
Type Description
bool

logUnscaledSimulationTime

Enable/disable logging of unscaled simulation time. Unscaled time is not affected by Time.timeScale.

Declaration
public static bool logUnscaledSimulationTime { get; set; }
Property Value
Type Description
bool

logWallTime

Enable/disable logging of wall time. Wall time advances like time on the wall, i.e. always, independent of simulation state like pause etc.

Declaration
public static bool logWallTime { get; set; }
Property Value
Type Description
bool

loggingIntervalSeconds

Gets/sets the logging interval in seconds.

Declaration
public static float loggingIntervalSeconds { get; set; }
Property Value
Type Description
float
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