docs.unity3d.com
  • Manual
  • Scripting API
  • Changelog
  • License
Show / Hide Table of Contents
    • AddCollectorMenuAttribute
  • Unity.Simulation
    • AggregatedSample
    • AggregationEvent
    • ArrayCast
    • ArrayUtilities
    • AsyncRequest
    • AsyncRequest.ExecutionContext
    • AsyncRequest.Result
    • AsyncRequest.State
    • AsyncRequest<T>
    • BaseDataConsumer<T>
    • BaseDataConsumer<T>.Uploadable
    • Category
    • ChunkedStream
    • ChunkedUnityLog
    • CollectorBase
    • CollectorBase.ConsumeCollectorReport
    • CollectorElement
    • CollectorsBaseEditor
    • CollectorsList
    • Configuration
    • Configuration.SimulationConfiguration
    • ContentType
    • ContinuousEvents
    • ContinuousEvents.EventCollectionDelegate
    • ContinuousEvents.EventDispatchDelegate
    • CoreProfilerUtils
    • CounterEvent
    • CounterEventData
    • DXChunkedStream
    • DXChunkedUnityLog
    • DXFile
    • DXFormat
    • DXManager
    • DXTimeLogger
    • DataCapturePaths
    • DirectoryNameComponent
    • Dispatcher
    • EventBase
    • ExecUtility
    • ExitPlaymode
    • ExtensionNameComponent
    • FileNameComponent
    • FileProducer
    • Format
    • FrameCountCondition
    • FrameLimit
    • FrameNumberNameComponent
    • ICondition
    • IDataProduced
    • IGlobalProfilerDataDispatcher
    • IgnoreCollectorAttribute
    • LabelNameComponent
    • LambdaJob
    • LambdaJob.DelegateType
    • Log
    • Log.Level
    • Manager
    • Manager.NotificationDelegate
    • Manager.TickDelegate
    • NameComponent
    • NameGenerator
    • Options
    • PackageImportTests
    • PathUtility
    • PerfStatsManager
    • PlayerResolution
    • PlayerResolutionSettings
    • ProfilerManager
    • ProfilerProperties
    • ProfilerReport
    • ProfilerSamplingEvent
    • ReportingUtils
    • Sample
    • SampleProfilerCollector
    • SequenceNameComponent
    • SequencedPathName
    • SignedURLDataConsumer
    • SimSecondsCondition
    • SimulationProfiler
    • SimulationProfilerBase
    • SimulationProfilerEditor
    • TestUtility
    • ThreadUtility
    • TimeLimit
    • TimeLogger
    • TimeScale
    • TimeScaleEditor
    • TimeUtility
    • Timer
    • TimerSource
    • TimestampNameComponent
    • WallSecondsCondition

Class DirectoryNameComponent

NameComponent that produces the directory path for the path.

Inheritance
object
NameComponent
DirectoryNameComponent
Inherited Members
NameComponent.prefix
NameComponent.suffix
NameComponent.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
[Serializable]
public class DirectoryNameComponent : NameComponent

Constructors

DirectoryNameComponent()

Default Constructor

Declaration
public DirectoryNameComponent()

DirectoryNameComponent(string, string)

Constructor to pass in the affixes.

Declaration
public DirectoryNameComponent(string prefix = "", string suffix = "")
Parameters
Type Name Description
string prefix

This will be prepended to the output from this NameComponent

string suffix

This will be appended to the output from this NameComponent

Methods

Generate(string, bool)

Returns the directory portion of the base path. Directories will always end in a / and paths with \ will be converted to /

Declaration
public override string Generate(string path, bool modify = true)
Parameters
Type Name Description
string path

Base path used to generate a new path.

bool modify

If false, the NameComponent will not modify its state. This is equivalent to Reset() followed by Generate().

Returns
Type Description
string

The path component generated by this NameComponent

Overrides
NameComponent.Generate(string, bool)
In This Article
Back to top
Copyright © 2026 Unity Technologies — Trademarks and terms of use
  • Legal
  • Privacy Policy
  • Cookie Policy
  • Do Not Sell or Share My Personal Information