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    Enum AsyncRequest.State

    Flags for the _state field which holds whether or not the request has started and or has an error.

    Namespace: Unity.Simulation
    Assembly: solution.dll
    Syntax
    [Flags]
    protected enum AsyncRequest.State

    Fields

    Name Description
    Error

    Set when the request has encountered an error.

    None

    No flag set.

    Started

    Set when the request has started.

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