Enum AsyncRequest.State
Flags for the _state field which holds whether or not the request has started and or has an error.
Namespace: Unity.Simulation
Assembly: solution.dll
Syntax
[Flags]
protected enum AsyncRequest.State
Fields
Name | Description |
---|---|
Error | Set when the request has encountered an error. |
None | No flag set. |
Started | Set when the request has started. |