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    • WallSecondsCondition

Class SimSecondsCondition

Condition object to evaluate if a specific number of simulation seconds (scaled) since object instantiation have elapsed.

Inheritance
object
SimSecondsCondition
Implements
ICondition
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
public class SimSecondsCondition : ICondition

Constructors

SimSecondsCondition(double)

Declaration
public SimSecondsCondition(double seconds)
Parameters
Type Name Description
double seconds

Methods

HasConditionBeenMet()

Check if the specified number of simulation seconds (scaled) have passed.

Declaration
public bool HasConditionBeenMet()
Returns
Type Description
bool

True if the specified number of seconds has elapsed.

Implements

ICondition
In This Article
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