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Struct SequencedPathName

Utility class to generate filenames with a sequence number.

Inherited Members
ValueType.Equals(object)
ValueType.GetHashCode()
ValueType.ToString()
object.Equals(object, object)
object.GetType()
object.ReferenceEquals(object, object)
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Core.dll
Syntax
public struct SequencedPathName

Constructors

SequencedPathName(string, bool)

Constructs a SequencePathName object with path, and optional sequence number.

Declaration
public SequencedPathName(string path, bool addSequenceNumber)
Parameters
Type Name Description
string path

The path to the file on the local file system..

bool addSequenceNumber

When true, appends an auto incrementing sequence number before the extension.

Methods

GetPath()

Get a full path to the file with sequence number appended if addSequence number is enabled.

Declaration
public string GetPath()
Returns
Type Description
string

string of the path to the file

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