Version: 2022.3
Language : English
Video Player component
Clock management with the Video Player component

Migrating from MovieTexture to VideoPlayer

If you have projects that use the legacy MovieTexture component to download and play movies, you can update them to use the newer VideoPlayer component.

To help you migrate from MovieTexture to VideoPlayer, this page provides examples of how to download and play back a movie using each component.

Playing a Movie

MovieTexture

using UnityEngine;

public class PlayMovieMT : MonoBehaviour
{
    public AudioClip movieAudioClip;
    public MovieTexture movieTexture;

    void Start()
    {
        var audioSource = gameObject.AddComponent<AudioSource>();
        audioSource.clip = movieAudioClip;
    }

    void Update()
    {
        if (Input.GetButtonDown("Jump"))
        {
            var audioSource = GetComponent<AudioSource>();
            GetComponent<Renderer>().material.mainTexture = movieTexture;

            if (movieTexture.isPlaying)
            {
                movieTexture.Pause();
                audioSource.Pause();
            }
            else
            {
                movieTexture.Play();
                audioSource.Play();
            }
        }
    }
}

VideoPlayer

using UnityEngine;

public class PlayMovieVP : MonoBehaviour
{
    public UnityEngine.Video.VideoClip videoClip;

    void Start()
    {
        var videoPlayer = gameObject.AddComponent<UnityEngine.Video.VideoPlayer>();
        var audioSource = gameObject.AddComponent<AudioSource>();

        videoPlayer.playOnAwake = false;
        videoPlayer.clip = videoClip;
        videoPlayer.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
        videoPlayer.targetMaterialRenderer = GetComponent<Renderer>();
        videoPlayer.targetMaterialProperty = "_MainTex";
        videoPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource;
        videoPlayer.SetTargetAudioSource(0, audioSource);
    }

    void Update()
    {
        if (Input.GetButtonDown("Jump"))
        {
            var vp = GetComponent<UnityEngine.Video.VideoPlayer>();

            if (vp.isPlaying)
            {
                vp.Pause();
            }
            else
            {
                vp.Play();
            }
        }
    }
}

Downloading a Movie

MovieTexture

using UnityEngine;

public class DownloadMovieMT : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(GetMovieTexture());
    }

    IEnumerator GetMovieTexture()
    {
        using (var uwr = UnityWebRequestMultimedia.GetMovieTexture("https://myserver.com/mymovie.ogv"))
        {
            yield return uwr.SendWebRequest();
            if (uwr.isNetworkError || uwr.isHttpError)
            {
                Debug.LogError(uwr.error);
                yield break;
            }

            MovieTexture movie = DownloadHandlerMovieTexture.GetContent(uwr);

            GetComponent<Renderer>().material.mainTexture = movie;
            movie.loop = true;
            movie.Play();
        }
    }
}

VideoPlayer

using UnityEngine;

public class DownloadMovieVP : MonoBehaviour
{
    void Start()
    {
        var vp = gameObject.AddComponent<UnityEngine.Video.VideoPlayer>();
        vp.url = "https://myserver.com/mymovie.mp4";

        vp.isLooping = true;
        vp.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
        vp.targetMaterialRenderer = GetComponent<Renderer>();
        vp.targetMaterialProperty = "_MainTex";

        vp.Play();
    }
}

  • 2019–05–07 Page published
Video Player component
Clock management with the Video Player component