Video files are more accurately described as “containers”. This is because they can contain not only the video itself but also additional tracks including audio, subtitles, and further video footage. There can also be more than one of each type of track in a container, for example:
Multiple points of view
Stereo or 5.1 versions of the audio mix
Subtitles in different languages
Dialogue in different languages
To save on bandwidth and storage, each track’s content is encoded using a “codec”, which compresses and decompresses data as required.
A common video codec format is H.264, and a common audio codec format is AAC.
File extensions such as .mp4, .mov, .webm or .avi indicate that the data in the video file is arranged using a certain container format.
Most modern devices have hardware dedicated to decoding videos. This hardware typically requires less power to do this task than, for example, the CPU, and means that the resources can be used for tasks other than decoding videos.
This hardware acceleration is made possible by native custom APIs, which vary from platform to platform. Unity’s video architecture hides these differences by providing a common UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary and Scripting API in order to access these capabilities.
Unity is also capable of software-based video decoding. This uses the VP8 video codec and Vorbis audio codec, and is useful for situations where a platform’s hardware decoding results in unwanted restrictions in terms of resolution, the presence of multiple audio tracks, or support of alpha channel (see documentation on Transparency for more information).
2017–06–15 Page published
New feature in Unity 5.6
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.