Want to learn how to create UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary with UI Builder? Use this example to get started.
To create UI in the UI Builder:
Before you start, get familiar with the following:
This example creates the main view for the Create a list view runtime UI example. It creates a root element as the background, with two containers. One container holds the character name list and another holds the character details. In the character details container, you add background and foreground frames. Finally, you add two labels for the character name. This example won’t create the character name list entry UI.
Create a new project and then create a root visual elementA node of a visual tree that instantiates or derives from the C# VisualElement
class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary that covers the entire screen. Set your root element to have a background color and center all child elements in the middle of the screen.
Create a project in Unity with any template.
Select Window > UI Toolkit > UI Builder.
In the UI Builder window, at the top left of the Viewport window, select File > New to create a new UXML document.
Name it as MainView.uxml
and save.
Drag VisualElement from Library into the Hierarchy panel.
Tip: You can also double-click a control to add it to the Hierarchy panel.
Select the element from the Hierarchy panel.
In the Inspector panel, make sure Flex > Grow is 1
. This sets the flex-grow
property to 1
, making it cover the entire screen.
To center all child elements, set both Align Items and Justify Content to Center
.
Set Background > Color to #732526
.
Note: By default, the Alpha value for colors is 0
, making them fully transparent. To make color opaque, set the Alpha value to 255
.
Create a new VisualElement underneath the root element. This element becomes the parent container for the left and right sections of the UI.
Drag VisualElement from Library to the root VisualElement in the Hierarchy panel.
Select the element from the Hierarchy panel.
In the Inspector panel, set Flex > Direction to row
.
Set Flex > Grow to 0
.
Set Size > Height to 350
pixels.
Add a ListView as the child element of the container to hold the character names.
Drag a ListView from the Library to the container VisualElement in the Hierarchy panel.
Select the element from the Hierarchy panel.
In the Inspector panel, set Name to CharacterList
.
Set Size > Width to 230
pixels.
Set Margin & Padding > Margin > Right to 6
pixels.
Set Background > Color to #6E3925
.
Set Border > Color to #311A11
.
Set Border > Width to 4
pixels.
Set Border > Radius to 15
pixels.
Add a new VisualElement under the same parent as the #CharacterList
to hold the character details container. The purpose is that when the user selects a character from the list on the left, it displays the character’s portrait, name, and class.
Drag a VisualElement from the Library to the container element in the Hierarchy panel. This is the container to hold all the elements on the right.
Select the element from the Hierarchy panel.
In the Inspector panel, set Align > Align Items to flex-end
.
Set Align > Justify Content to space-between
.
Add another VisualElement as the child of the right container.
Select the element from the Hierarchy panel.
Set Flex > Grow to 0
.
Set Size > Width to 276
pixels.
In the Align section, set both Align Items and Justify Content to center
.
Set Spacing > Padding to 8
pixels.
Set Background > Color to #AA5939
.
The character details container will use the same border styles as the character names list container. Create a USS class to apply to both containers.
MainView.uss
and select Save..border
. A .border
selector appears in the StyleSheet panel..border
.#311A11
.4
pixels.15
pixels..border
from the StyleSheet panel to the character details container VisualElement..border
from the StyleSheet panel to #CharacterList.Your UI layout now looks like the following:
Add the individual UI controls to the character details container. The first step is to add the character portrait background.
Drag VisualElement from Library to the character details container.
Select the element from the Hierarchy panel.
In the Size section, set both Width and Height to 120
pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
See in Glossary.
Set Margin & Padding > Padding to 4
pixels.
Set Background > Color to #FF8554
.
Set Border > Color to #311A11
.
Set Border > Width to 2
pixels.
Set Border > Radius to 13
pixels.
Next in the character details container, add the foreground for an actual image.
Drag VisualElement from Library to the character details container.
Select the element from the Hierarchy panel.
Set Name to CharacterPortrait
.
Set Flex > Grow to 1
, so that the image can use all the available space.
Set Background > Scale Mode to scale-to-fit
, so that you can scale the image to match the element size while keeping the correct aspect ratio.
Add two label controls to the character details container to display the selected character’s name and class.
Drag Label from Library to the character details container in the Hierarchy panel.
Set Name
to CharacterName
.
Drag Label from Library to the character details container in the Hierarchy panel.
Set Name
to CharacterClass
.
Select the #CharacterName
element.
Set Text > Font Style to B
.
Set Text > Size to 18
pixels.
In the Viewport window, select File > Save to save the changes to MainView.uxml
.
In UI Builder, you can create elements and use inline styles only to experiment while the number of elements is still small. As you build a more complex UI, it’s easier to manage styles using style sheets. You can extract inline styles to a style sheet in UI Builder.
.background
as the class name..background
class selector with the inline styles you set for the root element and updates the UI Document (UXML) for the root visual element to use the class selector instead of the inline styles.If you want to continue to work on the Create a list view runtime UI example, you can repeat the steps to extract styles for all the other elements, and follow the instructions to create the example.