A shader asset is an asset in your Unity project that defines a Shader objectAn instance of the Shader class, a Shader object is container for shader programs and GPU instructions, and information that tells Unity how to use them. Use them with materials to determine the appearance of your scene. More info
See in Glossary. It is a text file with a .shader
extension. It contains shader code.
To create a new shader asset, use AssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary > Create > ShaderA program that runs on the GPU. More info
See in Glossary from the main menu or the Project View context menu.
When you select a shader asset in your Unity project, the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary displays basic information about the Shader object that it defines. It also provides controls for compiling, and inspecting the compiled code.
The Import settings section of the Inspector lets you set the default textures for a shader asset. Whenever a new MaterialAn asset that defines how a surface should be rendered. More info
See in Glossary is created with this shader, these textures are automatically assigned.
The Imported object section of the Inspector lets you view and edit settings related to the Shader object itself, and how the shader compiler handles it.
For Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary, the Show generated code
button displays the code that Unity generates from your simplified source file. If you want to customize the generated code, you can just copy and paste it into your shader source file.
You can use the Compile and show code popup menu to:
The Preprocess Only checkbox lets you view the preprocessed source for that shader asset.
Shader
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.